When a city's Loyalty score drops to its minimum, that city will revolt, turning it into a "Free City", which is basically a mini Civ of its own that's waiting to be conquered or converted to the loyalty of another.
Loyalty looks, and works, a lot like Religious pressure does. Loyalty works a lot like a combination of Religion and Amenities, with cities receiving "pressure" from others citizens nearby that are loyal to one Civ or another.Įach city you found or conquer will have a Loyalty score, visible under the city's name in-game when you're using the Loyalty lens or on the Loyalty section of the city details tab where you usually find things like Amenity and Housing details, too. With that in mind, we'll explain them both in this section, starting with Loyalty. Governors and Loyalty are technically separate systems, but they're closely linked, with certain Governors like the Diplomat having Loyalty-specific traits, and the use of Governors in general being an important part of maintaining city Loyalty. crack on!Ĭivilization 6 Interview - 18 minutes with lead designer, Ed Beach (plus some new gameplay) Civilization 6 Loyalty and Governors explained
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You can find information on most of the Governors' various traits in-game, so here on this page we'll be explaining Governors and Loyalty as systems in general, as well as giving you tips for how to earn Governors, and how to raise Loyalty through other means, too.Ī quick note: we've refreshed out Civ 6 guides for the game's launch on Nintendo Switch, but just be aware that they contain information regarding the Rise and Fall DLC as well as the base game, which means some things only apply if you have that DLC! Otherwise. Loyalty and Governors in Civilization 6's Rise and Fall expansion are two new mechanics that neatly tie together to make one of the most interesting new systems in the game.